Wednesday, January 25, 2023

Beaten: Tenchu Z (360)

It's so damn cool to see From Software become one of the industry's giants over the last decade, as the prolific Japanese company had largely flown under the radar in the USA up until they created the Dark Souls series in the 2010s. I was way ahead of the curve in 1996 when I started playing their first US release, King's Field, on the Playstation, and have been trumpeting their amazing skill at gamecraft ever since.

Now that they are finally recognized by millions of fans after a decade of cranking out unique and amazing "Soulsborne" games (yes they created a subgenre of gaming on their own), everyone got excited when they announced a modern entry into one of their old franchises, Armored Core. They cranked out a lot of these games starting back in the late 90's and through the early 2010s, so when they announced a new Armored Core game, a lot of their fans were asking what that series was all about. It's armored mech combat. I got a taste of it when I played their other mech game, Chromehounds, a few years ago.

I've been sitting on Armored Core 4 (for the 360) for a long time so I went give it a try, caught up in the hype surrounding the release Armored Core 6 later this year. However, next to it on the shelf was Tenchu Z, a stealth ninja franchise they also were prolifically releasing during the same time frame as Armored Core.  Note that From Software was just the publisher for Tenchu games after 2004, not their creators. I decided to try that franchise instead, knowing that their 2019 release, Sekiro: Shadows Die Twice, was a spiritual successor to Tenchu. So much catching up to do!

Anyway, Tenchu Z.  A quick tutorial walks the player through the gameplay and introduces them to the game mechanics, and then it's off to complete 50 missions and a final boss fight. Stealth gameplay is encouraged but not required, as there is a seemingly deep combat system in the game as well. I went the stealth route, holding down the R1 button (no on/off toggle) for 95% of the time I was in the game.

The player is dropped into a fairly large area, usually a small town or a fortress, with one of several goals. Most of them are assassination assignments, some are find the package, and others say to kill everyone on the map. One difficult mission was to follow some guy through the town without being seen.

The camera is wonky, the controls sometimes fight the player (especially in aim mode by clicking the right stick), and the story is superfluous. However, the game was a lot of fun in spite of its shortfalls.  Standard stealth gameplay had me watching the patrol routes, sneaking up behind guards, and disappearing quickly once spotted.

Crouching, rolling, and use of a grappling hook were all essential to success in these missions. There are a lot of items the player can use, but some of them seem really useless for stealth. Many of them open up once you get to a certain part of the game, and once I unlocked the blow dart thing, that was all I used for the rest of the game. I stopped carrying healing items as they were not required for stealth gameplay.

Enemy AI is pretty standard. They see you or a body you left in the open and they freak out and attack, but if you run away and hide, they quickly forget that there is anything going on and go back to their route, never getting upset again regarding the visible corpses around them.

There are dogs that bark and chickens that cluck, alerting enemies, but I found delight in shutting them up with throwing stars. A few times, I unloaded several stars at what I thought was a dog in the distance, only to reveal that the creature was a cat, that was just background graphics, sitting there nonchalantly as cats do, unharmed by anything. Cute.

For a game that is stealth centric, I found it quite odd that there were two or three boss fights where the player could not sneak up on the boss for a stealth kill and had to face them head on. At least, the boss fights were not in an enclosed space, and the whole level I had cleared to get there was available to use hit and run tactics sucessfully.

Like all From Software (in this case as a publisher) games, there are strange design decisions but fun gameplay. With 50 levels, the assignments get repetitive, and many maps are reused frequently. For most of the game there are no enemies on the rooftops, which made things easier. I can recommend this game to stealth game fans, but only those who are ready for the usual From Software idiosyncrasies and patient enough to endure the graphical, control, and camera issues common in games from that time.




Tuesday, January 17, 2023

Twenty Five Years Ago: Ultima Online

I've written so much about Ultima Online, a game that changed my life as well as an entire industry, that I feel there is not much more I can say that is not repetition. On this day in 1998 I rushed home from Best Buy with my first modern PC, paid for with my first credit card, with a copy of this magnificent game, and no knowledge whatsoever of what I would encounter.

For example, when logging in, one is prompted to select a shard. I had no idea what that was, so I selected Great Lakes from the top of the list the first time, since I live near those. After a quick run around with my character, I logged out for dinner. When I came back, Atlantic was at the top of the shard list so I logged into that and started over before I understood what was happening. Shards are servers, and each was a copy of the game world all its own.

Once I was up an running, the rest was history. I made a name for myself in that game and in its community with my passion and dogged insistence that they do something with the ships and sailing part of it all.

So last night I logged in to check my vendor and my house. That was it. I really don't have time to play as I wish, the few friends I had in-game are long gone, but maintaining that house and my little piece of history in that game is still important to me for some reason.

Still, I should not let the 25th anniversary of the most important game I will ever play pass without some fanfare, so here is a screenshot of my pirate character in his glory days.





Wednesday, January 11, 2023

2022 Year in Review

The stupid end-of-year intensity of the holidays make it especially difficult to sit down an write about video games that I hardly have time to play, so here it is, mid-January of 2023, and I am just now starting to jot down thoughts about the previous year. Keeping in mind that I am writing about my year in videogaming, and not yours, or the world's, here we go.

Beaten in 2022:

  • Phantasy Star (Master System via Sega Ages version on Switch)
  • Mafia: Definitive Edition (PS4)
  • Firewatch (One)
  • Dying Light 2 (PS4)
  • Stray (PS4)
  • Ultima II: Revenge of the Enchantress (C64/MS-DOS/Windows/GOG)
  • Moss Book 2 (PSVR)
  • Car Battler Joe (GBA)
  • Tunic (One)
  • Borderlands 3 (One)
  • Wildlife! (Odyssey 2)
Games of the Year:
  • Winner: Stray (PS4)
  • Runner-Up: Tunic (One)
  • Runner-Up: Dying Light 2 (PS4)
  • Runner-Up: Moss Book 2 (PSVR)
The Year in Review

This year my finances were tight and my time limited, so there is not much to report in terms of collecting or game acquisition. The biggest graphical upgrade I have ever witnessed occurred this year, though, as cataract surgeries on both eyes cleared up my vision at a distance and everything looks better. It's not just sharpness that the surgery corrects, but the ability to see colors brighter as well. This makes all videogames better.

My financial situation improved dramatically by the end of the year and I was able to procure a Sony Playstation 5. Oddly enough, this mirrors my acquisition of the first Playstation at the end of 1995. Unlike that year, where by the last day of the year I was able to play enough Wipeout to name it game of the year, I have not had time to jump into either of the two PS5 games I bought - Horizon Forbidden West and Elden Ring - much at all. I'm in the middle of Tenchu Z on the 360 and kind of want to finish it.

A recent blog entry detailed the three Odyssey 2 games I got this year, and I think I mentioned finally landing a boxed Space Wars for the Vectrex too. Muppet Pinball Mayhem for the GBA was another missed opportunity from 2006 that I corrected by getting a complete copy of that game. Other than that, not much collecting going on, but if the budget allows, there will be more such purchases in 2023.

I also hope to acquire an XBox Series X in the coming months and like the PS5, begin building a library for it as well. Continuing to acquire or even re-acquire games for the XBox 360 and PS3 remains a priority, and with bargain bins filling up with titles for the One and PS4, those collections could use a boost as well.

Everything is always up in the air, in our fragile civilization and my own chaotic life, so who knows where I'll end up a year from now. 2022 was like the rest of the 2020s have been so far, and I finished the year once again wondering if I'll ever see my dream retirement of comfortable living, endless video game time, and lots of nice, legal weed.