Tuesday, January 15, 2008

Jason "Stormwind" Spangler No Longer on UO

Ultima Online has apparently lost its most secretive and enduring team member, Jason "Stormwind" Spangler, to BioWare's Austin division, in spite of earlier reports that he was staying with the team after the move to Fairfax, Virginia.

Stormwind, whose long history with Ultima Online I wrote about here, has quietly updated his online resume, with his latest position being listed as "Senior Software Engineer" at Bioware's Austin studio, where he is doing "Server software development on an unannounced product".

Bioware, whose string of gaming hits include the Baldur's Gate series, Neverwinter Nights, Star Wars : Knights of the Old Republic, and most recently Mass Effect, was recently assimilated by Electronic Arts in a huge, expensive buyout. Nothing is known about the MMORPG that BioWare is working on, but many have speculated that it is based on their Star Wars : Knights of the Old Republic license.

As expected, there has been no fuzzy goodbye post on Stratics, as Stormwind has been mostly reclusive during his UO tenure, and as yet no mention of his departure has been made by UO's community coordinator Jeremy Dahlberg. I have sent an email to Mr. Spangler asking for details, but I'm not too hopeful for a response.

More details will follow if I get that response, and perhaps after I post on the Stratics UHall and stir things up a bit.

A reply from Jeremy over at Stratics:
Yeah, he's transferred - it was unrelated to the move. It is a heavy loss, but he is still with the company, so if we need his wisdom we can reach him. He's spent the last couple months training people and wrapping up some of the stuff he was best-equipped to handle, so we're not in horrible shape.

Indeed, a heavy loss.


Jason said...
This comment has been removed by a blog administrator.
Jason said...


Subject: Fare thee well

Hi everyone,

As you may have already heard, I’m moving on from UO to another project at a different studio.

UO is in good hands with the current team, and I am still with the company so I am accessible for information and advice whenever they need it.

I feel it is time to do something new, and now is an appropriate time to take advantage of the opportunity to work with another of my favorite game studios.

I personally enjoyed the first few years of UO's development the most and hope to recapture that magic on a new project. I’m also looking forward to working again with many past UO developers and friends from the years after UO went live.

I'll really miss UO, the team, and the players. UO will always have a special place in my memory.

Fare thee well, fellow Britannians.

- Jason aka Stormwind

Ruffie said...

Thanks for stopping by, and be sure to let us know what you're working on, when the time comes.